Offense

Peel

thatchdawg4

Peel uses the man-buddy concept to get an open under look. Defenses often are slow reacting to the throw and go so this play takes advantage of that.  

Offense

Backside

thatchdawg4

Backside is a side stack play that is designed to create 2 deep options for the thrower, primarily a break side deep cut with a force side throw made, which is almost impossible to defend  

Offense

6x6 Horizontal Stack Handler reset

rastro24

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Defense

Name this play

ean

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Offense

Infiniti Offense - On a Turn

LentzWC

On a turn, Infinity can run exactly like it does from the pull. If you have the time and want to slow the movement down, you can set it up the exact same way and run it out of a vertical stack. But on a quick transition, there isn't always time to slow things down and get set. This version sets up in a quick split stack. There will always be the opportunity for big transition plays. This is assuming there is no such clear opportunity.  

Offense

Infinity Offense - Initiation and Cutter Movement

LentzWC

Infinity (or Bowtie) is a constant flow offense. It can run electrically fast, methodically slow, or anywhere in between. It accommodates players of all skill levels, as long as you’re willing to keep moving. The goal is players cutting to open space in alternating patterns to avoid clogging. Poaches are easily punished and it readily transitions into zone offense. NOTE - Successful Upfield Throws: This walkthrough does not cover successful upfield throws. Only cutter progression. If there is a successful upfield throw, the cutter progression does not change. Players continue to rotate through the cutter motion and the receiver returns to the flow once they have passed the disc. NOTE - Alternating Cut Direction: This walkthrough shows all cuts alternating, but that isn't always necessary and can sometimes prevent a player from taking advantage of good timing and field position. If spaced out correctly, in cuts could go toward the same sideline, back-to-back.  

Defense

Name this play

mrk3197

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Defense

3v3 - Force side Trap -p2

post-apocalebtic

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Defense

3v3 - Force side Trap

post-apocalebtic

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Offense

PUNCH OVERS

annakobara

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Offense

PUNCH UNDERS

annakobara

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Defense

Break Side DogSheep

QuinnFoley49

The ideas talked about for getting the disc to the force side in the other two slides applies here-rather than talk about specific cases I wanted to talk about this position in a more general sense. This is the most precarious position for our defense to be in. We want our mark to be almost straight up, with substanial lane help from the reset sheepdog (and CM). This would function very similar to a cup in this instance, trying to give the offense minimal windows to throw downfield. (2-4) We aren't as concerned if the defense dumps the disc, as we have our quasi-cup in position to set up quickly. If the offense swings to the forceside of the field, the sheepdogs will need to react quickly to cover the forceside of the field. (5-6)When the offense swings the disc, the sheepdog who was helping in the land and the CM move with the disc to set the zone up, while the mark stays on the breakside.