Offense

3H Concept

Ciclo

Concepto  

Offense

Ofensa - T.1

Ciclo

Concepto.  

EndZone

BOX - Endzone

SpaceOdyssey5

Key Principles: 1.) My teammate's 95% throw is always preferable to my 80% throw. If we work with our legs, that 95% option will develop eventually. 2.) If you are throwing toward a sideline 1/3 of the field, you make an upline cut (regardless of the force). If you throw to the middle 1/3 of the field, you clear to the stack because those strike cuts are too long and flat. 3.) Regardless of whether a strike cut feels valid or not, you must make that cut hard as it helps to move the mark over and make the swing easier. 4.) Communication is key. If Players 5, 6. or 7 are poached then they must make that clear. The two active players at the front of the stack should be communicating who is up next if there is any confusion. 5.) There is a lot of room for variations/audibles in this endzone set. But the 4 active players must feel comfortable with that base set before trying to add wrinkles, in order to prevent miscommunications.  

Offense

Front and Back of stack

m

Describe the play  

WarmUp

Warm Up Sprints

SixPack

Warm up sprints to get the body going.  

Defense

Triangle Zone Movement

prairiesurge

The goal of the Triangle Zone is to push the disc towards either sideline  

Defense

Triangle Zone Cup Movement

prairiesurge

Focuses on the "cup" motion of a modified force sideline 3-3-1 Zone.  

Offense

Name this play

disivag898

Describe the play  

Drills

Drill Infinity

Ciclo

Drill de distintos tipos de cortes y lanzamientos, sencillo y con rotación dinámica.  

Defense

Arrowhead2020

patrick_72

Arrowheadzone /// Positionen Defense: 1 Arm 2 Mark 3 Arm 4 Short 5 Wing 6 Wing 7 Deep /// 1-3 bilden den sogenannten Arrowhead (vergleichbar mit einem Cup) /// Offense: 3-4 Ho-Stack /// Ziel: Gegner zu vielen Pässen zwingen, die entweder keinen Raumgewinnen geben oder riskant sind. Verteidigt werden: Einfache Dumps und Swings, InsidePässe durch den Arrowhead  

Defense

s cut

mrk3197

Describe the play  

Defense

Cap un stack

felixgonthier

Possibilité #1<br> --- <br> Le premier (3) et le dernier (5) du stack share les passes In et Out (courtes et longues).<br> <br> Si on a une bonne marque, le (2) peut même poaché un peu dans le bris pour mettre de la pression sur le around (pcq on considère que le (1) se fera pas brisé)<br> <br> <br> Possibilité #2<br> ---<br> Plus facile avec une team pas expérimentée, on cap le stack à 3 directement. Le (4) prend peu importe qui va dans le bris, le (3) peut importe qui va dans le Open, et le (5) est last-back.<br> <br> Point faible : deux cuts dans le Open et on est baisé.<br> <br> <br> ** À retenir : le plus important c'est toujours le last-back. C'est lui qui doit communiquer ce qui se passe aux autres (qui ont souvent le dos tourné).<br>