Focus: - Throwing in space. - Throwing deep. - Possible: Quick switching between catching and throwing 1. Make two lines of players and set up one player with a disc, as in the picture. 2. Player B runs straight. Player A throws the disc in the space in front of player B. Player B catches the disc. 3. Player A clears. Player G runs straight. Player B throws in the space in front of player G. Player G catches the disc. 4. Repeat step 3. Variations: - You can mirror it, so you throw a sidearm instead of a backhand, or vice versa. - You can add an incentive, e.g. 30 consecutively passes. After a drop, start at 0. With this you can force players to play it safe. Possible feedback: - Start running later, so the thrower has more time to throw. - You don't have to throw next to the other players. If you can't throw that far, throw a shorter pass. - Take time to throw.
Break side: parallel with handler with disc , upline and 7 cut option Adjustments: the defense will start to anticipate the upline. To counter: handler making upline can fake and come back or make 7 cut looking for IO break. Spacing on cuts should be no closer than 5 feet for all cuts and no further than 10-15.
Open side: 45 degree angle, wheel option Adjustments: the defense will start to anticipate the wheel. To counter: handler making wheel can fake hard and come back to receive disc on open side.. Spacing on cuts should be no closer than 5 feet for all cuts and no further than 10-15.