EndZone

Mandarin End Zone

Fly

Peel that mandarin  

Defense

2-5 Unoffendable

SomeNiall29

Handler marks, look for switches only with eachother. Handler mark can have a passive mark at times, to switch on to the up the line cut from the dump. 7 red is always a deep poach, communicating loads. Between 3, 4, 5 and 6 red, they cycle around and continuously swap roles. In this example, 4 becomes 3, 3 becomes 5, 5 becomes 6, 6 becomes 4. 4 is the first open under stopper. 6 is the next open under stopper. When 4 stops the under, if the guy he stops clears deep, 6, needs to take him and then pass off to 7 so 6 is in a position to stop unders next if required and 4 can still stop unders. If 4 stops the under and his guy clears across the front, 3 needs to wheel around and take that person. If that clear cut happens, 4 needs to be in a position to protect the front of the stack and 6 needs to come shorter to stop another open under. - Between 3 and 5, the shallowest stays as the breakside help, but the other gets back to a position to protect the openside, replacing 6.  

Offense

Flow from the back

Emil

Describe the play  

Offense

Flood stack

Emil

4 versions selon qui est libre  

Drills

Mischief Managed

conjurorcasey

Warm-up drill  

Drills

Dribble the hex

mescarra

makes me want to dribble dribble, you know?  

Defense

Defender la zona

mescarra

Ejercicio sin disco para aprender a moverse defiendo una zona. Azules definden, rojos atacan. Los rojos pueden entrar de a uno (versión hard: de a dos) y moverse por cualquier lado de la zona.  

Drills

Trabajo de wing en la copa

mescarra

Manera de frenar el avance por el lateral cuando la copa todavía está en camino.  

EndZone

Superman

Emil

Iso sur le premier du stack  

Offense

Wheel

Emil

Wheel est le concept d'attaquer un espace (ici up the line) en libérant un espace (ici le reset) pour que le prochain l'attaque à son tour. Sur le sideline ça nous sert à avancer sur la ligne ou à recentrer le disque et attaquer le break side  

Offense

Zone offense

Emil

1. on reconnait et call la zone 2. 3 handlers, 3 poppers, 1 deep 3. 3 handlers afin de pouvoir swing le disque d'un coté à l'autre facilement, 3 poppers qui essaient de trouver les trous dans la cup, crash dans la cup, préparent leur cut pour les continuité, 1 joueur deep qui essait de prévoir les passes pour offrir les deuxièmes continuités, super important afin d'assurer qu'on puisse avancer rapidement lorsqu'on brise la cut  

Offense

Stack M

Emil

3 versions selon qui est libre