This is very similar to D1 -- but we have two backs always behind everything all the time. D2 is initiated with the wings flooding deep. The wings stay wide until any of these (1) a poach occurs or (2) you get close to the enzone
Hex dominator / homie This is meant to create some immediate isolation area for three players. As the disc gets closer to the endzone, regular flow should resume (with sideline or vert getting called eventually). The outer 4 do not need to stay with their original orientation, as long as they are occupying their defender. If a poach occurs, regular hex flow should occur OR take any advantages from the poach.