Defense

Poaching Efficiently

alexwu02

Goal of this play to push the disc to the sideline and force them to make a risky throw. This requires Player 1 & 2 (blue to be strong defenders) When to use: Teams we can beat deep or just teams that unbalanced. Holes: Cross Shot and Deep  

Offense

Vert Dumps

Heschelultimate

These are the dumps that are available to cutter and handler with the disc.  

Offense

Vert Stack Flow

Heschelultimate

Basic Vert cutter flow - Dumps explained in 'vert dumps'  

EndZone

Hex Endzone

Wumbologist

Goal is to isolate one player in the endzone and play 4v4 with the iso & middle layer. SImilar to a 3-1-3 but I think having 2 handlers as inactive players reduces the potential for opponents to poach. An endzone set that resembles hex will make for an easier transition from regular offense and will hopefully make us less hesistant to call the transition explicitly.  

EndZone

Good-Luck

Heschelultimate

Goodluck endzone drill  

Offense

bazstax

Gergo

Asd  

EndZone

31

JustTheNPC

Practically this is faking the immediate short corner play, but instead you're now scoring in the back of the endzone corner.  

EndZone

24

JustTheNPC

Describe the play  

EndZone

13

JustTheNPC

Attack 13. Timing is crucial as well as speed on the disc.  

EndZone

42

JustTheNPC

31, but on the opposite side  

Defense

Zone FM junk

nataliawłodarczyk

Zone with force middle but without a cap: - second line as always - in the first line persons on the left and on the right stick to their sides and keep the force - only they put the mark; person in the middle looks for or creates D opportunities by not being predictable and static IMPORTANT: we want them to swing horizontaly, so if the side handler stays in the position or comes back, we want to keep him close to pose the mark as soon as possible (even if that means that we leave middle handler without D). Middle person in the first  

Defense

Zonka

Filip Dobranowski

nasza pułapkowa zonka w graficznej prostej wizualce