Offense

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jim08

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Offense

2-handler zone offense

DerekWilliamson

Offense designed to break zones by challenging the middle space through the cup, instead of the conventional dump-swing. The goal here is to gain an advantage in the backfield as there are 5 O players to the D's 4. If the O remains active, the D will be overloaded. Handlers are very active here until the cup is broken.  

Other

3v3 + helpers - Mini Game

Mustard

3v3 game where you score by going from one end to the other through the middle, and your opponent tries to go the other way when they have the disc. Red goes one direction to score (north/south), blue goes east/west to score. Disc has to go from end to end with at least one pass in the middle, you can go backwards to your "extra" player that's not in the box anytime for an 'outlet' or give go pass.  

WarmUp

5 Cone Passing Drill

Mustard

Warm up passing & running drill  

Drills

4 Cone Passing Drill

Mustard

Drill to work on timing, give go movement, focus, playing through teammates.  

Drills

jeu d'adresse

Jean-Baptiste Simon

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Offense

Exo placement handled

Jean-Baptiste Simon

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Drills

5 Cone Drill

Mustard

5 cone drill to encourage quick & constant movement off the disc, and fast paced passing of the disc.  

Drills

6 Cone Drill

Mustard

Passing and attaching with a teammate and attaching through teammates. *not to scale. make drill appropriate size for thrower skill.  

Offense

4v4, Vert Stack 1

Hammermaid

Vertical stack, 4v4 Tight stack, big open space  

Offense

Ho Stack (first pass success)

Harman10

Key Reminders • Our core values are Spirit, Development and Competitiveness. Everything we do should encourage funnel through those 3 values. • Value the disc. You can’t score if you throw it away. Additionally, “Put it in the Bank”. If we work the disc down to the red zone, we need to score. No need for risky throws at stall 2. • Help your teammates. On and off the field. On the field, there’s no need to make hero throws, because you should have someone come to help you out. • Communicate well- with our team and the other team. • Look for the dump on stall 4. Turn and address them. • Do the little things that make a difference: “up” calls, hold the force, deny one thing & challenge the rest, keep the disc off the line.  

EndZone

End Zone Offense (Copy)

Giri

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