Drills

Ankle Breaker

SixPack

Set cones 5 yard apart.  

Drills

SSB

SixPack

Each player should run this AS FAST as they can.  

Other

Field of Dreams

SixPack

Conditioning routine.  

Offense

Handler Reset from the right side of the field, forcing us to the sideline.

kemper.Ackermann

This is for when the disc is on the sideline and we are being forced into the sideling in our Vert offense.  

Offense

Handler reset on the left side of the field (forcing us back into the field)

kemper.Ackermann

This is for the handler reset cuts when we are being forced back into the field while on the sideline.  

Offense

Handler Resets (middle of the field)

kemper.Ackermann

This is for the handler reset cuts when the disc is in the middle of the field, out of a vert stack.  

Drills

Kill Drill

SixPack

The goal for this drill is for players to work on their quick releases. Learning to catch and throw with momentum helps with "give and go" movement.  

EndZone

General Endzone Set.

SixPack

3 Players. Whoever catches the disc at the redzone needs to call out 2 other players to run the set. All other players need to push far back in the stack to the back of the endzone to stay out of the play.  

Offense

Ho Stack Offence (without Dump and with Under and Break options) - Ro Sham Bo

Martin-Beattie

Edinburgh University Ultimate (Ro Sham Bo) - Ho Stack Offence. With an under cut and a break cut from the centre and sideline.  

Offense

5v5 Horizontal Box

Brent Simmons

A basic 5v5 starting offense  

Offense

Offense: Psycho

psrugby

This is a Foward-specific play that does not involve 9 or 10. We use this when #9 as been tackled, when we're very close to the try zone (goal-line), or just to mix things up  

Defense

Defense: Base

psrugby

This is the setup for our Base defensive formation. Step 6 is the finished product. If the Opponent slant was facing the other direction, #11 would start by playing off the defensive line (across from his man) and #14 would be on the weak side, on the line, across from his man. #11 and #14 basically switch jobs depending on what direction the Opponent's slant is on.