Instead of the standard Cup, Short-Deep, Hammerstops, and Deep-Deep, you have 2 Short-Deeps and 2 Deep-Deeps. The main idea is to force the offense to make throws along the sideline by cutting off the middle of the field. the 2 Deep-Deeps prevent hucks, while the 2 Short Deeps try to D any throws to the middle of the field and cut off throws down the line.
Drill trains the - cutting coordination between mids. (when to clear and taking advantage of their marker's position) - handler's skill of putting and their decision making Can modify the defender's position to simulate a POACH or STRADDLE. Like www.facebook.com/vortexultimateSG for more plays!
Please REFER TO Eat Disc page for objectives of this drill. Requirements: - Breakmark throw must be steady and easy to catch for the runner - Timing of throws and cuts (including the subsequent cut from a failed previous cut) must be perfect.
A basic throwing drill that doesn't involve movement. Good to train passes that go around a player. If you want to spice it up a little, you can add a player defending the player doing the curving pass.
Positions: #1: The Chase: Will always be setting the mark, forcing to the nearest sideline. #2-3-4: The Front Wall: Prevents up-line throws. Don't worry about dumps or swings unless they gain yards. If you're in the middle of the wall (#3) listen for the deep to tell you which side the offending players behind you are coming from. If you're the break side wing of the wall (#2) and the mark is broken on a swing that isn't gaining yards (Blue 2 to 1), don't run towards the disc and try to set a mark, however tempting it is. Get to the sideline and prevent the up-line throw to Blue #4/5. #5/6- The Mids: Prevent the floaty, over the top throws that get over the wall. You're also there for if the handler tries to put a really hard, low throw in the gaps between the wall. #7- The Deep: Don't get skied. Talk to everyone in front of you, especially the wall, to let them know where the open looks are.