Offense
Ziggy 2
Santo GiacaloneAnother variation of Ziggy. This one against Zone D. Handlers will need to work hard getting open for dumps and then swinging hard to make the Cup tired. At some point handlers will see an open cutter, take those 10yd - 5yd shots. Cutters reset the disc back to handlers. Step #8 shows sideline handler looking up field. Only do this if solid option. Only do this when cup is tired or zone D has become disorganized. Also note on step four where cutter #4 gets jammed up by #5 who has the disc. Instead of running into cutter #5, #4 should continue the ziggy route and then #5 will follow after passing disc.
Offense
Ziggy1
Santo GiacaloneOne of the many variations of how to run Ziggy. Handler #2 (blue) needs to always be looking alive even though they won't be activated with this defensive setup. Handler #3 & #1 are working hard to get open and get the disc to a deep cutter coming in on the sideline. Deep cutter should always look for the reset until activated for the deep throw. Only a handler with strong back hand completion skills should look to give the second deep cutter a pass to the endzone.
Offense
Disc on Break Side B
kaizhangDisc starts static on open side. Opponent plays person defense. This is very similar to play Open Side B. Initial movement is identical, but I will play out another possible and ideal scenario.
Offense
Disc on Break Side A
kaizhangDisc starts static on break side. Opponent plays person defense. This is the ideal scenario from starting disc on the break side. All throws are open side throws. Continuation Step is one of the many scenarios that can play out after the first pass.
Offense
Disc on Open Side B
kaizhangDisc starts static on open side. Opponent plays person defense. First pass is a break to the middle of the field, which enables power position for the receiver (5) to throw long to the continuation cutter (4). Compared to play Open Side A, this play is more likely to happen if the mark on the initial thrower (2) is cheating on their mark, or if the defender on (5) is poaching off the lane and not sticking to (5). Note that (3) stays active to engage their defender, who could otherwise disrupt (5)'s throwing lanes