Step by step 5 steps
  1. Step 1

    Disc starts on the sideline (either from a pull or off a turnover), and we are being trapped. If we're being forced back to the middle, this play can either be initiated by #5 and 6 (instead of 6 and 7), or our first look can be to the middle handler.

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  2. Step 2

    Sideline cutter (7) initiates a straight cut (no need to fake or anything - just go). This is a viable look for the I/O break if uncovered, but mostly a decoy. Closest middle cutter (6) waits a beat and initiates.

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  3. Step 3

    If the decoy cut is not thrown to (it's covered), then (7) clears out and (6) makes their move - both deep and underneath cuts are viable. Note that (4) and (5) are moving, giving (7) space to clear, and also ready to continue for (6)

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  4. Step 4

    If (6) gets it underneath, (5) should make a continuation, either deep or underneath.

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  5. Step 5
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