Defense
Zone Defense - Wall 4-2-1
kevinchanH - Handlers Z - Zone/Wall R - Rabbit/Chaser M - Mid P - Popper D - Deep
Offense
Vert Stack 5 - Sideline (trapped)
FifthCaptainVert Stack 5. Being 'trapped' on the open sideline is a bad idea for the vertical stack. Here are examples of how to get the disc upfield, or (more importantly) away from the sideline.
Offense
Vert Stack 4 - Sideline (breakside)
FifthCaptainVert Stack 4. Being on either sideline makes the vert stack weaker, since there is less space. By setting up diagonally across the field, and adjusting to defenders, the team can use the break side, or reset to the middle.
Offense
Vert Stack 3 - Breakside Cuts
FifthCaptainVert Stack 3. Here are two examples of how to move the disc on the break side.The important thing is for Cutters 3 and 6 to be aware and quick.
Offense
Vert Stack 2 - Choosing your cut
FifthCaptainVert Stack 2. Choosing whether to make an in-cut or deep-cut is easy. Make a decision based on where your defender is positioned.
Offense
Vert Stack 1 - Cut and Dump
FifthCaptainVert Stack Offense 1. This simple flow allows cutters from the back of the stack to make in-cuts, dump to a handler, and rejoin the stack.
Offense
Split Stack 8 - Trapped on the Sideline
FifthCaptainSplit Stack Offense 8. This is the weakest position for the team to start in, and requires good handler movement to fix.
Offense
Split Stack 7 - From the Breakside Sideline
FifthCaptainSplit Stack Offense. This shows what to do if the handler's starting position is near the sideline on the break side of the field. Note: Starting position of handlers and the closest stack.