Defense

Canada Defense (Ducks)

junbojack

Inspired from Team Canada in WUGC 2012. Objectives - Keep play to one side (FORCE WILL KEEP CHANGING) - Poach to conserve stamina Like www.facebook.com/vortexultimateSG for more plays!  

Defense

Flat & Lock (Ducks)

junbojack

Flat & Lock aka Mountain Defense Variations - Crazy Girls Like www.facebook.com/vortexultimateSG for more plays!  

Drills

Schweiß-Pilz

Hallunke

Verschiedene Würfe und viel Laufarbeit in einer Übung. Optimal um Werfen unter physischer Belastung zu trainieren.  

Offense

basic offense beach

joannawojciechowska

basic set play on the beach  

Offense

The X-Wing

cactuseskimo

Offense against the zone.  

Offense

Episode 3: Troubleshooting the Vert Stack

sposker

This discusses some common problems in the vert stack.  

Offense

Zone offense 101

MadDogIIC

This is a brief introduction to 3-2-2 zone offense. Zone offense is all about patience and being consistent with 100% throws. Handlers will move the cup to the sides of the field and generate holes in the coverage. Poppers and deeps will coordinate cuts to create open spaces for up field throws. Once the disc gets behind the cup, poppers and deeps work together to keep the disc moving up field before the cup catches up.  

EndZone

Throw and Go

ianfrench70

One of the fundamental handler movements for iso. The throw and go.  

Defense

Zone defense 101

MadDogIIC

This is intended to teach the very basics of zone defense. Zone offense will be covered in a different animation.ZoneD is primarily played when the wind is blowing and will affect the flight of the disc. The defense sets up to defend specific zones of the field and prevent any upfield throws, forcing the handlers to move the disc sideways and backwards. This makes the offense handlers throws the disc many more times than they would in normal man-man defense. By increasing the number of throws the handlers need to make, you increase the chance that the wind will force a turn over by a poorly executed throw or bad decision. Ideally, the handlers will either (1) mess up a throw to each other or try a riskier throw that is likely to be affected by the wind and get D'ed.  

Defense

Trap Zone

Ka-ching

P1 - Push-Point (marks at start, goes to cup when trapping) P2 - Middle-Middle (middle of cup at start, stays in cup when trapping) P3 - Trap-Point (will be in cup at start, and mark when trapping) P4 - Trap-Side Wing (will help trap in cup when on side) P5 - Weak-Side Wing (prevents overhead throws to the weak side) P6 - Short-Deep (will shade to trap side and take away overhead throws) P7 - Deep-Deep (prevents all deep throws, lets players know what's going on)  

Offense

Bernie Madoff

utaheric

This is my favorite white collar crime. When stealing is necessary. Might as well be the best.  

Offense

Spicy Chimichanga

utaheric

Once again a burrito but instead of just being fried it has a little extra to it.