Advanced play using green space to the offenses advantage. This scenario is not the only possibilities. for every part there are at least 2 other options which makes the play flexible.
a fun play for running against a zone. it actually works surprisingly often. Note that you do not have to send the 3rd handler deep, in case the handler cannot get off a huck and needs to dump/swing it. a good play to run immediately off the pull to make you a threat right when they run down.
Old play, but useful. Hard to make good second cuts because of the weird clear outs, so focus on getting IMMEDIATELY back in stack after make clear out cuts (2nd play) if the zipper doesn't work. Works very well in an endzone poachy D if you do it right.