EndZone

Vert Stack - Endzone - Multiple Options

jonesey

A fairly versatile play which if executed correctly and with proper, committed cuts, will often lead to a point. One of the primary benefits of this play is that it is very difficult to counter, and the opponent will often not even see the full play if the initial cuts are successful. As well, this play leaves an abundance of open space which the unused players can utilize if the opportunity arises. Another benefit is that you do not need an extremely experienced thrower to have the disc, merely one who has reliable throws, and who can throw a dump which is partially a break. One thing to note however, is that the handler making the cut(#2) should have strong cuts and be able to release the disc promptly after receiving it. In addition the cutter who is cutting should be reasonably fast, with good field awareness. The one issue with this play is that it requires very precise timing, and cuts, however this can be remedied through repetition and practicing the play.  

Offense

Get it off the line

psvc

!Side line!  

Offense

HO Movment

psvc

Few HO setups  

Drills

X Drill

njyo

This drill practices: - Throwing into space - Running through the catch - Running after throwing - Throwing the right throw (backhand/forehand)  

Offense

Vertical Stack with disc on trap sideline: Scenario #3

adrews

The handler with the disc can also make eye contact with the Anchor(player 3), and make a break throw to the anchor.  

Offense

Vertical Stack--disc centered--dump option 4--the Anchor

adrews

This is the last ditch option, and really happens rather infrequently.  

Offense

Vertical Stack--disc centered--dump option 3--the Anchor

adrews

If player 1 cannot get the disc to the dump(player 2), then their next option is to look for the Anchor(player 3) for a reset. The Anchor has two options for where they can cut to get the disc. This is option 1.  

Offense

Vertical stack--disc centered--dump option 2

adrews

Option 2 for the dump.  

Offense

Vertical Stack--disc centered--dump option 1

adrews

This diagram is specific to just the handler cuts and not the cutters. Unless a specific play has been called, cutters should be cutting from the back of the stack. With the disc in the middle, there are four basic options for dumping or trying to reset the disc. In the center, player 1 should be looking upfield to advance the disc to the cutters for about 4 seconds. If nothing is open after stall 4, player 1 should then look for their dump(player 2).  

Offense

Cycle Ho Stack 2

Ka-ching

Communication between the cutters is key. It might help to define who "goes first" as the disc is getting pulled, or whenever really. The left side cutters kinda pair together and the right side does the same. Cycling in, to the side, out, and then back in. IMPORTANT! Remember to always clear out to the side you came from. Don't cut from one side and clear out to the other, try to stay on your side. Note that whichever side is "active" will usually be on the open side, or when a swing is made, often the break-side.  

Offense

Cycle Ho Stack

Ka-ching

Cycle Ho Stack. Should be fairly simple to run.  

Offense

Full horizontal convection

rgdk

Full demonstration of a horizontal convection flow.