Step by step 31 steps
  1. Step 1

    This is the basic setup for the zone defense. The surrounds the person with the disc and forces them to throw to a particular side of the field. A single person marks the disc (R3) and the other members of the cup (R1 & R2) need to be 3M (10 ft) away from the disc, but must still prevent any throws from going between them. The short deep (R6) will communicate with the cup and tell them where there are holes that need to be plugged and if a popper is crashing into the cup. The short-deep (R6) . The wings (R4 & R5) make sure that no yardage is gained down the sidelines when the disc is swung to that side of the field. Additionally they serve as hammer stops when the disc is on the opposite side of the field. The deep-deep (R7) will cover any offense player that is cutting deep and will communicate to the wings and short-deep if they need help.

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  2. Step 2

    This is the basic setup for the zone defense. The surrounds the person with the disc and forces them to throw to a particular side of the field. A single person marks the disc (R3) and the other members of the cup (R1 & R2) need to be 3M (10 ft) away from the disc, but must still prevent any throws from going between them. The short-deep (R6) will setup behind the cup and plug any holes that are present in the cup. Additionally the short-deep will defend anything thrown over the cup to poppers in the middle. The wings (R4 & R5) make sure that no yardage is gained down the sidelines when the disc is swung to that side of the field. Additionally they serve as hammer stops when the disc is on the opposite side of the field. The deep-deep (R7) will cover any offense player that is cutting deep and will communicate to the wings and short-deep if they need help.

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  3. Step 3
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  4. Step 4

    When the disc is thrown to another handler, the cup moves laterally first to prevent the throw up the middle of the field. R3 runs hard to the side to prevent any upfield throws on that side, R1 comes in and marks the disc. The cup allows the handlers to throw to other handlers but never up the to the middle of the field.

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  5. Step 5
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  6. Step 6
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  7. Step 7

    As the disc moves back to the center, R1 run hard to the side to prevent any upfield throws, R3 comes in and begins marking

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  8. Step 8
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  9. Step 9

    When the disc moves to a side, the wing defender(R4) on that side needs to defend that sideline and prevent any throws along that line. The short-deep continues to defend any easy throws to the poppers and prevent any over the cup throws. The wing defender (R5) on the far side moves into the middle to prevent any hammer throws to the opposite side of the field. The deep-deep (R7) covers the offense player cutting deep

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  10. Step 10
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  11. Step 11
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  12. Step 12

    The disc moves to the far side of the field and the wing defender (R5) cuts off the sideline to prevent any upline throws. The far side wing (R4) moves into the middle to prevent any hammer throws to that side of the field. The deep-deep (R7) covers the offense player cutting deep....

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  13. Step 13
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  14. Step 14
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  15. Step 15

    The Deep-deep (R7) covers anyone cutting deep...

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  16. Step 16

    The Deep-deep (R7) covers anyone cutting deep...

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  17. Step 17

    If multiple people cut deep, the deep-deep calls for help and the wing will peel back to provide huck coverage.

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  18. Step 18
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  19. Step 19

    Ideally the handlers will mess up a throw to the each other

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  20. Step 20
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  21. Step 21

    The handlers will try and throw throw through the cup and fail

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  22. Step 22
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  23. Step 23

    the handlers will try and throw it OVER the cup and be D'd by the short deep

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  24. Step 24
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  25. Step 25

    The side handler will try and move it up the line to the side cutter, and be D'd by the wing defender

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  26. Step 26
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  27. Step 27

    The far side wing stops any hammers being thrown to the opposite side of the field

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  28. Step 28
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  29. Step 29

    the deep-deep covers any deep shots

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  30. Step 30
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  31. Step 31

    The deep-deep also has responsibility to go after any high and floaty throws that might carry over the short-deep and wings.

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