Defense

Bad reset defense pt1

TokyoLovesYou

This shows bad defense when guarding a reset.  

EndZone

Flash / Speed

MacFly

Un joeur en zone qui attend que la passe se déclenche pour partir ( il doit être sur les starting-block !) Les handler font tourner le disc en échangeant de place Un joeur se poste en retrait pour laisser des espaces et parer la contre attatque  

Defense

Buzzbullets

cutthroatultimate

Buzz bullets drill to work on the timing of cuts and the thrower using fakes to dictate movement.  

EndZone

Double Trouble

Rob

Endzone play  

Defense

Indoor 2-1-2 Zone

mattjbolton

Indoor 2-1-2 force middle zone.  

Offense

Indoor ISO

mattjbolton

Indoor ISO play  

Defense

ISO Offense

zigzagultimate

sdf  

Offense

Flat Tire

mcassell12

Flat tire notes. 1) SELL THESE CUTS. This means committed cuts from our cutters, and big pump fakes from our thrower. 2) Get this timing right as the second cutter. This means keeping an eye on the first cutter.  

Defense

Side Stack Start

mcassell12

Side Stack Start Notes. 1) This is a pull-play only. We transition into vert after this. 2) The first two cuts are quick succession. As soon as player one commits to a space, player two will mirror to the other space.  

Offense

Delle Donne

mcassell12

Notes: 1) Often this throw can be a free pass if the opposing team doesn't run down the pull. 2) This play should be called so that a strong thrower is at the front of the stack getting the disc. A "finisher" should be setup at the back of the stack for the continue.  

Offense

Break Side Dump set

mcassell12

Break Side Dump set general principles. 1) Highest priority thrower is the initial throw to space. 2) Use your pump fakes 3) Don't be selfish as a reset, especially if you are our first look.  

Offense

Force Side dump set

mcassell12

Force Side dump set general concepts. 1) Be bias toward clearing. Our fills are coming to the force side for the thrower. 2) Use your pump fakes to tell your reset what you're thinking 3) Reset, attack one of two lanes. Upfield, or horizontal. Fills from the front of the stack, and follow the SAME PRINCIPLES as our original reset. Two spaces to attack, just from a slightly different angle.