
Defense
Trap Zone
Ka-chingP1 - Push-Point (marks at start, goes to cup when trapping) P2 - Middle-Middle (middle of cup at start, stays in cup when trapping) P3 - Trap-Point (will be in cup at start, and mark when trapping) P4 - Trap-Side Wing (will help trap in cup when on side) P5 - Weak-Side Wing (prevents overhead throws to the weak side) P6 - Short-Deep (will shade to trap side and take away overhead throws) P7 - Deep-Deep (prevents all deep throws, lets players know what's going on)

Offense
Bernie Madoff
utahericThis is my favorite white collar crime. When stealing is necessary. Might as well be the best.

Offense
Spicy Chimichanga
utahericOnce again a burrito but instead of just being fried it has a little extra to it.

Offense
Front cut Vert
tah340Cutting from the front and movement of stack down field. Note: in real play, one or two cutters will be designated to have freedom to cut at will and break side (backhand side)

Drills
Drill de la Muerte por MFSZ (Traducido)
daniellopezUn drill con bastante exigencia, tarde o temprano todos los jugadores terminan muy cansados, lo que afecta en gran medida la precisión, el lanzamiento y el rendimiento general del jugador. En este caso, es esencial que se puedan concentrar en cuánto y cómo pueden permanecer en el juego a pesar de la fatiga. Nota: Aclaro que los jugadores de la "Defense" en este caso los rojos, son marcas (o conos) para efectos de este drill

Defense
Padlock
daniellopezEsta jugada se centra en combinar dos técnicas de defensa, la persona y la zona, con esto encerrar a los handlers del equipo contrario y así lograr un turnover.

Defense
Oly Team D
bkingtoddThis is the team D that Olympia Ultimate is running for the 2012 season.

EndZone
Vert Stack - Endzone - Multiple Options
joneseyA fairly versatile play which if executed correctly and with proper, committed cuts, will often lead to a point. One of the primary benefits of this play is that it is very difficult to counter, and the opponent will often not even see the full play if the initial cuts are successful. As well, this play leaves an abundance of open space which the unused players can utilize if the opportunity arises. Another benefit is that you do not need an extremely experienced thrower to have the disc, merely one who has reliable throws, and who can throw a dump which is partially a break. One thing to note however, is that the handler making the cut(#2) should have strong cuts and be able to release the disc promptly after receiving it. In addition the cutter who is cutting should be reasonably fast, with good field awareness. The one issue with this play is that it requires very precise timing, and cuts, however this can be remedied through repetition and practicing the play.