Offense

Diamond

svervaet

How to break a cup. The goal here is to exhaust the cup to create a lot of holes in the wall.  

Defense

Junk D1

svervaet

It's a D for a team with some experience and with good communication. It's good to "disguise" the D like a man-to-man for the surprise.  

Offense

Shotgun

svervaet

Stack horizontal permettant une passe longue au départ ou un flot suite à la première passe.  

Offense

Caribe

Ossddt

Caribe: modo de juego para jugar al explote por la lateral  

Defense

junk set 1

ultimateSU

defense used against vert stack to eliminate first two cuts and possibly get an early D.  

Defense

2-4-1 D

dancarman

2-4-1  

Drills

Best Handle Drill

marcusmenzel

6 discs spread in a semi circle. throw two IOs, two flats, and two OI's switch between back hand and flick. 3 lines of cutters... Blue numbers are the handler stations, the handler should run to each disc and check it in then throw. Red numbers are cutter at the end of the drill have the last cutter put a deep huck up for the handler to theoretically D but really just catch it, focus on body positioning.  

WarmUp

Pilz/Mushroom

jankrueger

Warmup with cuts, horizontal lead pass, sideline pass & sideline defense  

Offense

Set play from endzone, ho stack

dancarman

exploits holes in the defense to push it up field with quick cuts until a deep makes a move and strikes. Run it right off a pull and you should have an open throw to your deep.  

EndZone

Basic Endzone with Wheel

pana

The Big Ideas: 1. Advantages: 1. Disadvantages: 1. Responsibilities: Handlers- Cutters-  

EndZone

Endzone from Sideline

pana

The Big Ideas: 1. Advantages: 1. Disadvantages: 1. Responsibilities: Handlers- Cutters-  

EndZone

IsoStack

Shanda

This is an isolation play. The players stack closely at the back of the end zone. Player #4 is your best cutter/best mismatch. Player 4 moves up and makes a cut for the catch. If player 4 does not shake their mark, the move up the sideline and get to the back of the stack while the handlers dump and reset. If a second mark moves in to help mark the unmarked player should move to the open side of the field. Handlers may also take the opportunity to cut into the open side of the field.