Defense

3-3-1 Zone Defense

Ka-ching

P1 - On-Point (marks in cup) P2 - Middle-Middle (middle of cup) P3 - Off-Point (third person in cup) P4 - Trap-Side Wing (stops continuations from the handlers) P5 - Weak-Side Wing (stops continuations from the handlers) P6 - Short-Deep (stays behind the cup filling in any holes; communicates with the cup and tells them where there are holes) P7 - Deep-Deep (prevents all deep throws, lets players know what's going on, is actively talking to the wings)  

Drills

Dump n' swing drill

miguelsicachá

Drill de Dump and swing. Para trabajar la salidad del disco de los laterales. La idea es que el equipo juego por la línea no más de 4 segundos. Variaciones: Con marca pasiva/semi activa/activa. Conteo reducido.  

Offense

Episode 2: Vert Stack Offense

sposker

This is a short lesson on playing offense in Ultimate. When you're done reading this you should have a basic understanding of how the disc moves and how the game is played.  

Defense

Canada Defense (Ducks)

junbojack

Inspired from Team Canada in WUGC 2012. Objectives - Keep play to one side (FORCE WILL KEEP CHANGING) - Poach to conserve stamina Like www.facebook.com/vortexultimateSG for more plays!  

Defense

Flat & Lock (Ducks)

junbojack

Flat & Lock aka Mountain Defense Variations - Crazy Girls Like www.facebook.com/vortexultimateSG for more plays!  

Drills

Schweiß-Pilz

Hallunke

Verschiedene Würfe und viel Laufarbeit in einer Übung. Optimal um Werfen unter physischer Belastung zu trainieren.  

Offense

basic offense beach

joannawojciechowska

basic set play on the beach  

Offense

The X-Wing

cactuseskimo

Offense against the zone.  

Offense

Episode 3: Troubleshooting the Vert Stack

sposker

This discusses some common problems in the vert stack.  

Offense

Zone offense 101

MadDogIIC

This is a brief introduction to 3-2-2 zone offense. Zone offense is all about patience and being consistent with 100% throws. Handlers will move the cup to the sides of the field and generate holes in the coverage. Poppers and deeps will coordinate cuts to create open spaces for up field throws. Once the disc gets behind the cup, poppers and deeps work together to keep the disc moving up field before the cup catches up.  

EndZone

Throw and Go

ianfrench70

One of the fundamental handler movements for iso. The throw and go.  

Defense

Zone defense 101

MadDogIIC

This is intended to teach the very basics of zone defense. Zone offense will be covered in a different animation.ZoneD is primarily played when the wind is blowing and will affect the flight of the disc. The defense sets up to defend specific zones of the field and prevent any upfield throws, forcing the handlers to move the disc sideways and backwards. This makes the offense handlers throws the disc many more times than they would in normal man-man defense. By increasing the number of throws the handlers need to make, you increase the chance that the wind will force a turn over by a poorly executed throw or bad decision. Ideally, the handlers will either (1) mess up a throw to each other or try a riskier throw that is likely to be affected by the wind and get D'ed.