
Defense
3-3-1 Zone Defense
Ka-chingP1 - On-Point (marks in cup) P2 - Middle-Middle (middle of cup) P3 - Off-Point (third person in cup) P4 - Trap-Side Wing (stops continuations from the handlers) P5 - Weak-Side Wing (stops continuations from the handlers) P6 - Short-Deep (stays behind the cup filling in any holes; communicates with the cup and tells them where there are holes) P7 - Deep-Deep (prevents all deep throws, lets players know what's going on, is actively talking to the wings)

Drills
Dump n' swing drill
miguelsicacháDrill de Dump and swing. Para trabajar la salidad del disco de los laterales. La idea es que el equipo juego por la línea no más de 4 segundos. Variaciones: Con marca pasiva/semi activa/activa. Conteo reducido.

Offense
Episode 2: Vert Stack Offense
sposkerThis is a short lesson on playing offense in Ultimate. When you're done reading this you should have a basic understanding of how the disc moves and how the game is played.

Defense
Canada Defense (Ducks)
junbojackInspired from Team Canada in WUGC 2012. Objectives - Keep play to one side (FORCE WILL KEEP CHANGING) - Poach to conserve stamina Like www.facebook.com/vortexultimateSG for more plays!

Defense
Flat & Lock (Ducks)
junbojackFlat & Lock aka Mountain Defense Variations - Crazy Girls Like www.facebook.com/vortexultimateSG for more plays!

Drills
Schweiß-Pilz
HallunkeVerschiedene Würfe und viel Laufarbeit in einer Übung. Optimal um Werfen unter physischer Belastung zu trainieren.

Offense
Episode 3: Troubleshooting the Vert Stack
sposkerThis discusses some common problems in the vert stack.

Offense
Zone offense 101
MadDogIICThis is a brief introduction to 3-2-2 zone offense. Zone offense is all about patience and being consistent with 100% throws. Handlers will move the cup to the sides of the field and generate holes in the coverage. Poppers and deeps will coordinate cuts to create open spaces for up field throws. Once the disc gets behind the cup, poppers and deeps work together to keep the disc moving up field before the cup catches up.

EndZone
Throw and Go
ianfrench70One of the fundamental handler movements for iso. The throw and go.

Defense
Zone defense 101
MadDogIICThis is intended to teach the very basics of zone defense. Zone offense will be covered in a different animation.ZoneD is primarily played when the wind is blowing and will affect the flight of the disc. The defense sets up to defend specific zones of the field and prevent any upfield throws, forcing the handlers to move the disc sideways and backwards. This makes the offense handlers throws the disc many more times than they would in normal man-man defense. By increasing the number of throws the handlers need to make, you increase the chance that the wind will force a turn over by a poorly executed throw or bad decision. Ideally, the handlers will either (1) mess up a throw to each other or try a riskier throw that is likely to be affected by the wind and get D'ed.