6 discs spread in a semi circle. throw two IOs, two flats, and two OI's switch between back hand and flick. 3 lines of cutters... Blue numbers are the handler stations, the handler should run to each disc and check it in then throw. Red numbers are cutter at the end of the drill have the last cutter put a deep huck up for the handler to theoretically D but really just catch it, focus on body positioning.
exploits holes in the defense to push it up field with quick cuts until a deep makes a move and strikes. Run it right off a pull and you should have an open throw to your deep.
This is an isolation play. The players stack closely at the back of the end zone. Player #4 is your best cutter/best mismatch. Player 4 moves up and makes a cut for the catch. If player 4 does not shake their mark, the move up the sideline and get to the back of the stack while the handlers dump and reset. If a second mark moves in to help mark the unmarked player should move to the open side of the field. Handlers may also take the opportunity to cut into the open side of the field.