Offense
Sweep
joelpitneyGreat play to run when cutters aren't getting open, or when you need to get the disc to the break side.
EndZone
Horizontal Iso
joelpitneyBest called out of a time out, we use this play to identify a mismatch and exploit it. The key to this play is having the handler determine the best mismatch and communicate it covertly (by calling a codename).
Offense
Reset Option 3 - Break Side "Side line"
msteinThis play is being run in the context that we have the disc mid field; we were not able to find a successful pass up the field from the stack, and the first reset - a wheel - failed. See this play to understand where we are at for the failed wheel: https://playspedia.com/play/21305 <br> <br> With the wheel failed, we are now at about Stall 6/7. Note that at this point we are just trying to reset the disc however possible. These are just some suggestions on how we can get this done.