Offense

Ho stack set play 1

neverstoprunning

Ho stack set play off of the pull  

Drills

Small Weave

Bumgardnerga

Goals 1) timing 2)throwing good dishes 3) good passes in flow.  

Defense

Something Something Go Crazy

mmasse

Defence Beer Play (also works on Offence)  

Offense

Split Stack - 3 Example Cuts

nnelsonwood

Three example cuts out of a 2-2 split stack including cup setup and clearing. Cut 1: Break side under cut to open side, open side slash cut to break side Cut2: Break side deep, open side under to break side Cut3: Open side and break side under cut, cross to other side  

Defense

break cut

UltimateAnimo

break cut huck  

Defense

Force sideline - SoarW

yeeekenn

Please save this play zzz  

Offense

B - SoarW Indoor

yeeekenn

Describe this play however you want to describe it  

Offense

F - SoarW Indoor

yeeekenn

hi  

Offense

Z - SoarW Indoor

yeeekenn

Highway to the danger zone  

Defense

Cupatron Part 2

a8taber

Smoke again, this time showing the trap and swing.  

Defense

Cupatron

a8taber

(1-3)-2-1 Zone, aka 4-2-1, aka Wall. In the diagram, forcing flick. There are variations forcing both sidelines, here we do not. Blue is offense. The 4 person cup, composed of 1 mark (4) and 3 wall players (1,2,3), is ideally forcing and then trapping a sideline. Each member of the wall is responsible primarily to the gap to their right. The mark is allowing NO break around throws. As the 1 in the wall protects against their right gap, this means they are a safety net for risky inside skinnies thrown by the handler. The wall tries to stay connected. The two wings and deep deep have to cover a lot of space. the deep deep is pretty traditional. The break side wing is helping in the break deep space, but hoping to come down with a floaty around throws or hammer looks. The force side wing (6) is guarding against normal upfield looks, and can crash in with cutters. When the disc is on the force sideline, the force side wing is heavily involved with the cup as displayed.  

Drills

Corta y Hand X2

AntonioAlcalde

Inicio de jugada para retorno de pull, Todos deberán realizar dos cortes para habilitarse y h1 deberá elegir entre algún cortador entre los primeros 5 segundos de posesión y entre algún Handler en los últimos 4 segundos de posesión (no esperar al 10 para lanzar). Cada ronda, se rotarán posiciones entre Handlers por un lado y Cortadores por otro. Siempre terminar la recepción con un frenado y lanzamiento simulado.