Defense

3-3-1

jlaurie

This is a variation of the 3-3-1 containment zone. The main differences are: the middle defenders (2 & 5) play a couple of steps forward of the other defenders in their row. Also, the 4 & 6 defender are lined up slightly inside of the 1 & 3 defender in front of them. By packing the zone, we want the handlers to have few options other than passing it around the perimeter to each other. After a while, we want them to get bored and either try to pass it through the middle (which should be clogged) or over the top.  

Defense

Juggle Ho

dougpetro

This is a form of Ho Stack that I drew up inspired from what Jacob shared to me. Blue is O. It looks intricate, but to sum it up simply: -There are two cycles formed by the left two cutters (4 & 5) and the two right cutters (6 & 7). -One cutter from one pair will be cutting in, the cutter from the other pair will be cutting out, and the complimenting cutters in each cycle will be clearing and making space. Notes: -The cutters on the force wing will be dragging defenders up field away from the hot zone. If they poach to the lane, streak deep -First cut should come from breakside inner cutter. Force side inside and outside cutter movement should both be upfield. Realistically the completion should be made by step 3. If not, the first two inner cutters will cycle to wings, and the initial wingers should be the next two cuts. *No handler or disc movement is shown. Upon swing, keep same rotations, but tweaked to cut to new handlers force side. Handlers try to get disc back to middle*  

EndZone

Endzone cutting basic

reid237

Option 1: front of the stack cuts break as the handler throws them open, they continue a short lateral throw to second in the stack and they continue to space for the back of the stack (dont pick) Option 2: front of the stack doesnt get option 1, they cut back open side and get an open side throw, the handler that throws immediately cuts strike to follow. Option 3: 1 and 2 are covered, immediately look dump, throw the dump and swing to the next front of the stack filling to break space. Then the flow continues with option 1 then option 2 and then dump.  

EndZone

Endzone side line resets

reid237

On the open sideline first look is the break around, second is the strike. Around, strike, next around, strike, next around, strike... after an around, the front of the stack continues to the breakside. After a strike reposition to continue to strike to the endzone or get it off the sideline On the break sideline the same idea. After a throw to the middle of the field cut strike across. If a strike is completed, continue to break to the front of the stack. If there is space and confident handlers, the strike can turn into a 7 to get off the sideline on either side.  

Offense

Handler reset (break sideline)

reid237

Getting the disc off the break sideline creates momentum and opens up throws downfield. There are lots of combinations or throws and cuts to get the disc moving so communicate with your handlers. Order of progression: 1. throw if 2 is open and has hand out 2. if not open 2 clears and 3 fills 3. throw to 3 if open and potentially continue strike 4. if 3 isn't open 3 clears up field and 2 cuts to the middle of the field and is thrown to space  

Offense

Handler reset (force/open side line)

reid237

This reset is more technically challenging because it requires aggressive cutting from the off handler, a big step out and a good throw to space from the handler with the disc. The strike is an option if it is open because we get yards and reset stall but it doesn't get the disc off the side line. The "around" to space is the best option because it gets the disc off the sideline and opens up an easy continue to the middle and up field. If the around is covered, the off handler goes stike again, clears out and the second off handler goes strike, then goes around. This progression takes 7-9 seconds depending who is running it so it is crucial to look early.  

Offense

Handler reset (Middle of the field)

reid237

With this progression there are 3 total options. 1 throw the dump (80%), 2 throw the strike (15%), 3 throw the second dump (5%). There are many progressions so don't make extra fakes or cuts since timing is important. Common pitfalls: going dump before initiated, initiating after stall 4, handler not throwing to open dumps, off handler not counter cutting, not throwing with enough spin.  

Offense

Handler positioning/refill

reid237

Handlers need to fill in quickly and to the correct places. These are just examples of communicating and getting in the right spot. It does NOT matter EXACTLY who fills where, as long as you communicate. In general the closest player to the handler positions will fill in but as long as communication is clear anyone can go anywhere.  

Offense

Falcon

reid237

1. Cutters communicate who is first and second. 2. Both cuts start at the same time. 3. First cut is under and clearing HARD across, second cut is deep and then under. 4. Outside cutters push down field (staying on the outside) and recognize who has space to make an under or deep cut.  

Offense

Cutter flow (without throws)

reid237

Click through to see the flow that good cutting looks like; everyone has space and time to get open, both the under and deep is an option, everyone clears hard and sticks to the side line when they arent making cuts. Clearing can happen to both sides and there isn't clumping on one side.  

Defense

Middle Handler with Disc - FLUSH - DIAMOND CUT

hluong

Flush + DIAMOND CUT  

Offense

HORIZONTAL - Flush the Toilet

hluong

5-6-7 goes EZ, which gives space for 4