Offense
Handler reset (force/open side line)
reid237This reset is more technically challenging because it requires aggressive cutting from the off handler, a big step out and a good throw to space from the handler with the disc. The strike is an option if it is open because we get yards and reset stall but it doesn't get the disc off the side line. The "around" to space is the best option because it gets the disc off the sideline and opens up an easy continue to the middle and up field. If the around is covered, the off handler goes stike again, clears out and the second off handler goes strike, then goes around. This progression takes 7-9 seconds depending who is running it so it is crucial to look early.
Offense
Handler reset (Middle of the field)
reid237With this progression there are 3 total options. 1 throw the dump (80%), 2 throw the strike (15%), 3 throw the second dump (5%). There are many progressions so don't make extra fakes or cuts since timing is important. Common pitfalls: going dump before initiated, initiating after stall 4, handler not throwing to open dumps, off handler not counter cutting, not throwing with enough spin.
Offense
Handler positioning/refill
reid237Handlers need to fill in quickly and to the correct places. These are just examples of communicating and getting in the right spot. It does NOT matter EXACTLY who fills where, as long as you communicate. In general the closest player to the handler positions will fill in but as long as communication is clear anyone can go anywhere.
Offense
Falcon
reid2371. Cutters communicate who is first and second. 2. Both cuts start at the same time. 3. First cut is under and clearing HARD across, second cut is deep and then under. 4. Outside cutters push down field (staying on the outside) and recognize who has space to make an under or deep cut.
Offense
Cutter flow (without throws)
reid237Click through to see the flow that good cutting looks like; everyone has space and time to get open, both the under and deep is an option, everyone clears hard and sticks to the side line when they arent making cuts. Clearing can happen to both sides and there isn't clumping on one side.
Defense
Vert Stack D
hluongWe'll play zone against the vert stack. (Force FH for this case) We'll have to be able to shut down the dump/swing handler. Communication is Key. They will look to throw deep, when they run out of options.