EndZone

End Zone Sideline Dominator Iso

Runrunrun

End Zone Iso Play 1. We're looking to Iso Handler 1/2/3/4 whoever is playing pos 2 2. Handler 2 will go for STRIKE, score if completed 3. If failed, Handler 2 will go for INSIDE/AROUND look, score if completed 4. If failed, Handler 2 will go for IMMEDIATELY RESET (NEAR) 5. If reset completes, look to hit Cutter 5 at the top left corner for a score, meanwhile Handler 1 will move into reset position 6. If unable to hit Cutter 5, Cutter 5 will clear to the back of stack. Handler 1 will go for SLIDER. Look for IMMEDIATE HIT to Handler 1 7. If SLIDER fails, Handler 1 will take quick OPEN SIDE RESET 8. Handler 2 will GIVE AND GO for a short POP/BACKHAND. If fail, repeat step 2 onwards  

Offense

POW! 2023 Ho Stack

garrisongracey7

Describe the play  

Offense

Vertical Stack Clearing

Wumbologist

How to clear  

Offense

Vertical Stack Basic Movement

Wumbologist

Basic cuts in a vertical stack  

Offense

Zipper (Under/Deep)

garrisongracey7

Describe the play  

Offense

Need a Good Name

garrisongracey7

Describe the play  

Offense

Horizontal

RUF

Se inicia la jugada, con un stack horizontal bien distribuido a lo ancho de la cancha, aprox a 20m de manejo. El manejo se posiciona empleando las posiciones de poder. (manejo del lado abierto retrasado, manejo del lado cerrado adelantado). Si el disco lo tiene 1, cortan 4 y 5. Si el disco lo tiene 2, cortan 5 y 6. Si el disco lo tiene 3, cortan 6 y 7. La persona que "inicia" el corte eligiendo hacia donde cortar, es quien esté del lado ABIERTO. En este caso dan forehand, por lo que siempre será la que está a la derecha de la pareja activa. El compañero de la pareja activa, espeja al corte. En este drill, no se muestra el trabajo de manejos. Esto se mostrará en otro drill. No prestar atención al paso 5 por ahora.  

Defense

FSU ho zone

styrochrome

The goal of this play is to break pull plays. We only stay in it for one or two throws. As soon as they get into momentum, we can let it go and settle into regular defense.  

Defense

FSU vert zone

styrochrome

The goal of this play is to break pull plays. We only stay in it for one or two throws. As soon as they get into momentum, we can let it go and settle into regular defense.  

Offense

Standard ho (center, trap, break)

styrochrome

Not rules-based, it's principle based! 1. Look for open space - you must clear and don't stand still too long 2. Flow away from the disc 3. When we start swings, look sideline to sideline when possible 4. Deep cuts are still viable 5. Look at handler bumps 6. When a cutter gets the disc on the trap side, the break side handler must clear into the cutting slot 7. Don't stay on the trap sideline too long. Keep the disc moving and look at your reset 8. Communicate as cutters  

Offense

PLACESM

styrochrome

PLACESM (dead-disc vert plays) potato breakside one to five Lumberjack one under breakside deep, five goes open side under, four also goes Ares/airey’s? - breakside play to bounce Candy in out in 3 deep, quick cuts, five sets direction Egg - TRAP strike / fill Sausage - sideline, dump isolation Moses - reverse candy handler calls play  

Defense

Sponge rotation

oddjobultimate

Initial setup here is Squidward. Calls to the new defense, followed by Left/Right denotes which way the defense is rotating. From Squidward: Patrick, Right: The Right Wing, rotates back to Right Deep Deep. The Short Deep, rotates right to Right Wing. The Left Wing, slides down and towards the middle of the field (still playing Left Wing). The Deep Deep, slides left to Left Deep Deep.