
Defense
Zone D
leoplsBest endurance or marker (#1) follows disc the whole time. Wings (#2,3) defend by staying close to offense, make them cut more. Tallest plays deep (#4). Three downfield situations, evolve into a wall defense at end zone.

Defense
Diamond
davidnolan411Diamond in front of the handler holding shape and adjusting who the mark is depending on who has the disc to keep the offense from being able to find easy throws that will help them break through us.

Offense
Oh Hello
davidnolan411Stack off to the side cutting into the middle of the field. Cutter 7 cuts under and cutter 5 goes deep. handler throws to cutter 7 who throws to cutter 5 for the score.

EndZone
Ho-Zone
davidnolan411Cutters 5 & 6 cut in either direction if neither throw is available cutter 4 cuts hard under before cutting back into the end zone, like a strike cut. If none of the above are open then normal handler reset.

Defense
Handler Set(Break Side)
ajg27931) Initial ho tack set up on the break side. Notice both other handlers are behind where the disc is (45° back) 2)The first look is straight back to the center handler(1). When the force side handler(2) looks at the center handler(1) they cut straight behind them. 3) After this throw the break side handler who just threw the disc(2) cuts straight to the middle. 4)This throw comes off immediately. We do this because the force side handler(2) would be in the way of any other throw if they just stay where they were. 5&6) If the first dump doesn't work then the force side handler fills into the middle for a bail out.

Defense
Handler Set(Force Side)
ajg27931) The initial ho stack set up with the disc trapped on the force side line. We need to look dump early in this situation. 2) The force side handler(3) looks dump at stall 1 or 2 and the center handler starts cutting upline. At the same time the break side handler is setting up their cut. 3) Upline is thrown. We now have power position. One of the break side cutters(4&5) should go deep when we get power position on the force side. 4)Assuming the deep throw does not come off, everyone resets. The handler that just threw the upline fills into the middle. 5) If the upline is not thrown then the break side handler(2) cuts for the around. The handler that made the upline(1) makes a seven cut. 6) The around is thrown, now the continuation can be thrown to the handler making the 7 cut(1), or the cutters can start their motion. 7)The continuation is thrown to keep the disc moving and open up space.