Enter step description...
Handler throws a loopy throw around the defender to the advantage of the isolated player
If the throw isnt on. Then fake
Throw flat throw the isolated player as they cut towards the stack
If the direct throw isnt available the isolated cutter clears towards the stack.
Back of the stack cuts towards the open under space.
The back of stack option isn't available then they clear towards the back of the endzone and then back to the stack
Thrower runs a normal dump set and stack either resets the stack in the middle or tries to run another isolation