EndZone

ZonesKi

Scottdurocher

Just watch.  

Offense

ReversKi Play - basic

Scottdurocher

Traditional Slingshot. First objective is to get it to the open side to player 1. Player #3 has the responsibility to get open for the second pass. If all works… a flow of flicks.  

Offense

Ki Play - Basic Pathways

Scottdurocher

Couloir 1 = deux voies. Pour permettre au joueur 1 de revenir pour une passe Swing. Couloir 2 = une voie vers le fond. Couloir 3 = cut (strike) in or long. CLEAR jusqu'au 2/3 du terrain en largeur. Remonte en diagonale pour reprendre le couloir 2.  

Offense

Ki Play - basic (reset to 4)

Scottdurocher

Reset, get open, as soon as the Handler LOOKS and TURNS towards you.  

Offense

Ki Play - basic (pass 2 - on the clear)

Scottdurocher

Inverted slingshot. First objective is to break. On this play, break is possible to player 2. Player #1 has the responsibility to get open for the second pass.  

Offense

Ki Play - basic (Ki-Y)

Scottdurocher

Inverted slingshot. First objective is to break. But on this play, no break is possible to player 3 or 2. Player #1 usually has the responsibility to get open for the second pass, but… She or he sees that a huck is possible.  

Offense

Ki Play - basic (pass 2)

Scottdurocher

Inverted slingshot. First objective is to break. But on this play, no break is possible to player 3. Player 2 will get the pass on the open side. Player #1 has the responsibility to get open for the second pass.  

Offense

Ki Play - basic (pass 3 and dish)

Scottdurocher

Inverted slingshot. First objective is to break. Usually, Player #1 has the responsibility to get open for the second pass. But, this time, a Dish is the better option.  

Offense

Ki Play - basic (pass 3)

Scottdurocher

Inverted slingshot. First objective is to break. Player #1 has the responsibility to get open for the second pass. If all works… a flow of breaks.  

Offense

Side Stack Demo1 - Huck

jonpatterson

Three Throw Score from Side Stack  

Offense

Centered Disc Dump Set

sawyerthompson

Same for flick and backhand force. If mark is straight-up, you can turn either way. I would recommend right-handed players turn right, though, as it makes the cut behind you easier to throw to  

Offense

Dump Set (force middle)

sawyerthompson

FM Dump Set