
Offense
Krank Horo
ror_32Robot Structure for offense. Structure can be repeated until call out of OR a deep shot is taken off of the OUT cut from any player. Rules: - After you have thrown cut to where the receiver came from - The continuation pass will come from the next deepest person - if two players are deepest then the closest to the disc will be the continuation. - In a dump progression the player who dumps the pass will fill the gap in the horo OR the closest handler will fill that space.

Offense
Ho Stack Offence (with a Dump & Deep transition to Vert) - Ro Sham Bo
Martin-BeattieEdinburgh University Ultimate (Ro Sham Bo) - Ho Stack Offence With a dump upon down field completion. Then followed by a deep completion, transition to a Vert stack.

Offense
Sideline Reset - Square Mark
SixPackDump handler should be directly horizontal if the mark on the handler with the disc is square.

Offense
Sideline Reset - Flat Mark
SixPackIf the mark is flat, the dump handler needs to be 45 from the thrower.

Offense
Handler Reset from the right side of the field, forcing us to the sideline.
kemper.AckermannThis is for when the disc is on the sideline and we are being forced into the sideling in our Vert offense.

Offense
Handler reset on the left side of the field (forcing us back into the field)
kemper.AckermannThis is for the handler reset cuts when we are being forced back into the field while on the sideline.

Offense
Handler Resets (middle of the field)
kemper.AckermannThis is for the handler reset cuts when the disc is in the middle of the field, out of a vert stack.