Drills

Double ended under

merls

Double ended under is designed to work on vertical stack cut timing and throwing to a space earlier. The cutters working to establish their cuts should be making vertical, straight line cuts and the throws should be put into the attacking space so that they may run onto it and away from their defender in a game.  

Offense

Vert Stack from the Front

compertop

Describe the play  

Defense

Standard Vertstack from the Back

compertop

Describe the play  

Offense

Ho Stack

Nemi

This is a basic Ho Stack, notice how the 2 middle cutters alternate on who is cutting in and who is cutting out.  

Drills

Give n Go. Huck Alley

UbudUltimate

Give n Go Drill Down the alley. The focus is on the dribbler to control the disc then huck.  

Offense

Horizontal stack 5 vs 5

Disco Yo

*1 et 3 reproduise tout le long le même schéma, tandis que 2 et 4 s'activent seulement après un tour sans succès de 1 et 3(ou après 6 secondes d'écoulées). **À noter que le losange fait par 1 et 3 pourrait être parcouru dans le sens inverse, c'est le joueur 1 qui, dès que le disque est mis en jeu, décide s'il part vers l'avant ou l'arrière, car il est du côté ouvert du frisbee. Alors que 3 va simplement à l'opposé de 1. Ça ne change rien pour 2 et 4. ***Si jamais, au signal des 6 secondes, 2 décide de rentrer à l'avant vers le frisbee du côté ouvert (si par exemple son joueur lui ouvre le jeu dans ce sens en se mettant derrière) alors 4 peut partir au fond par le centre à la place de 2. Si 2 n'obtient pas la passe en allant vers l'avant, il s'écarte alors rapidement en prenant la position initiale de 4 en passant à l'arrière du handler.  

WarmUp

Throw n' go

UbudUltimate

Just to get people comfortable with the feeling of running whilst throwing.  

Offense

Horo - Miley

Zig

This is the standard Horo initiation play - Play from a pull when its brick - Play from stopage in our Defensive end of the field  

Offense

Thirds 5v5

reasonableguy

Create mini sections of 3v3. From a pull, turnover, or them scoring a point, two players will bust deep straight away. The other two will for a stack. The goal is to play two games of 3v3 in each half of the field.  

Offense

Diamond RAY

P2tty

Green: Activated (Actively going to run the play) Yellow: On Deck (Potentially in play if one is pumped) Red: Out of Play (Draw defender out, recognized if you're poached) Step 1: 5 will strike deep to pull his defender while 6 will drive <5 yards to the open side. Step 2: 6 needs to get out of this space ASAP to allow the under to be viable, so they will slash across entering 5's lane. Once 5 has his defender committed, and 6's lane is free, he will cut back under. Step 3: Two options can happen here: either 5 gets the under or 6 is hit with this deep shot. Step 4: If 5 gets the under, 6 is still live and can finish his cut deep. This is where 4 CAN get involved; if 6 gets looked off, you can take this horizontal upline gainer. Step 5: If 4 gets this gainer, 6 is still live and can cut under or deep. 7 needs to make sure he and his defender are still out of the way. Once 6 is looked off, everyone should be pushed up, we reset, and we all get into endzone.  

Defense

Ho-stack Sideline Reset

Wumbologist

Simplest way to keep the disc in a ho stack.  

Offense

Barquisimeto

jcrucesz

Jugada de apertura y pase a la endzone, inncluyendo una variación para mantener control del disco