Other

3v3 + helpers - Mini Game

Mustard

3v3 game where you score by going from one end to the other through the middle, and your opponent tries to go the other way when they have the disc. Red goes one direction to score (north/south), blue goes east/west to score. Disc has to go from end to end with at least one pass in the middle, you can go backwards to your "extra" player that's not in the box anytime for an 'outlet' or give go pass.  

WarmUp

5 Cone Passing Drill

Mustard

Warm up passing & running drill  

Drills

4 Cone Passing Drill

Mustard

Drill to work on timing, give go movement, focus, playing through teammates.  

Drills

jeu d'adresse

Jean-Baptiste Simon

Describe the play  

Offense

Exo placement handled

Jean-Baptiste Simon

Describe the play  

Drills

5 Cone Drill

Mustard

5 cone drill to encourage quick & constant movement off the disc, and fast paced passing of the disc.  

Drills

6 Cone Drill

Mustard

Passing and attaching with a teammate and attaching through teammates. *not to scale. make drill appropriate size for thrower skill.  

Offense

4v4, Vert Stack 1

Hammermaid

Vertical stack, 4v4 Tight stack, big open space  

Offense

Ho Stack (first pass success)

Harman10

Key Reminders • Our core values are Spirit, Development and Competitiveness. Everything we do should encourage funnel through those 3 values. • Value the disc. You can’t score if you throw it away. Additionally, “Put it in the Bank”. If we work the disc down to the red zone, we need to score. No need for risky throws at stall 2. • Help your teammates. On and off the field. On the field, there’s no need to make hero throws, because you should have someone come to help you out. • Communicate well- with our team and the other team. • Look for the dump on stall 4. Turn and address them. • Do the little things that make a difference: “up” calls, hold the force, deny one thing & challenge the rest, keep the disc off the line.  

EndZone

End Zone Offense (Copy)

Giri

Describe the play  

Offense

FM Zone, Three Marks, Offense

amritham

The is offensive movement against the 3 mark FM zone.  

Defense

FM Zone, Three Marks

amritham

Run Down, set up the marks / wall. If the disc is within the central two thirds of the field the person in the two position will put on a FLAT mark while the 1 and 3 pressure the dumps and the wide lane throws (flat mark allows both wide flicks and wide backhands). The wings are positioned to help if the disc swings to prevent the immediate throw to a downfield cutter, as well as adding more pressure to the wide lanes. The mid position (5) has to be flexible, preventing inside breaks to someone directly behind the mark as well as pressuring over the top throws. The deep plays a standard deep role talking to the mid and wings.