EndZone
End zone play (against person-to-person defense)
JoelTThis play describes an endzone play against a person-to-person defense.
Offense
Box offense 2
JoelTThe play starts with a box configuration. The defense forces the first thrower towards the outside of the box. The three cutters maintain a triangle flow creating three throwing options for the handler: A break side throw, a short open throw, and a long throw to the endzone for the score. The cutter coming in from the endzone waits for the previous in-cutter to clear out to the break side before cutting in. Same goes for the player from the break side who would then be cutting to the endzone. Cutters set-up (fake) their cut and observe their mark's body positioning to maximize separation distance from the mark during the actual cut. Cut at full speed and stop only when you securely catch the disc. Ideally, the short option cutter should run immediately to the break side if a throw is not made within 10-15 yards of the handler or if the handler signals "no". (Variations allowed for dump throw)
Offense
Sidestack: Sweep
gradsBack of stack cutters cut under and clear, third from the back goes deep
Offense
Sidestack: Magician
gradsCounter to vanilla sidestack. The player that fields the pull takes the lane.
Offense
Sidestack: Flood
gradsCounter to vanilla sidestack (especially when the defense sags into the big open side lane). Sidestack pushes to the middle of the field to create a big break lane.
Offense
Vert: Broken Zipper
gradsCounter to zipper. Now the deep cut comes under, and the break cut goes deep
Offense
Vert: Zipper
gradsCreates three options from the back of the stack: an open side, break side and deep option
Offense
Vert: Broken Twist
gradsCounter to Twist. Front of the stack (FoS) cuts break, then deep, then under on the break side; back of the stack cuts under on the open side, then deep