Defense

Sideline Trap Vert

jbarr

1 is hard no around, 2 is poach in the lane, 3 is hard no up line, 4 is watching for fill after the reset handler goes up line/ clears out, 5 covers in cuts until they can pass to the poach, or stays on a person if offense is flooding, 6 watches for loopy over the tops to the break space, 7 watches for desperation deep shots, usually on the trap sideline. If the disc is passed upline (step 4) then we stay in the trap, with 2 staying in the lane but 3 now marking their person hard no around and 1 covering the reset hard no upline. If it's swung, 4 is on high alert to stop the continuation under, 6 stops the continuation for yards, and we go into a standard defense, still forcing the same way.  

Drills

Handler Reset

snowball

Describe the play  

Drills

Endzone Resets

snowball

Run Korra end-zone set, continuously resetting the disc. The reset handler has the option of 1. blow-by, 2. chisel, 3. negative open-side.  

Offense

Reset Sideline No Around Force

Moach

Aim to isolate to quick players in the middle of the field. They run give-go style flow and engage handlers when needed. Handlers need to stay well clear, or if their defender poaches, push in enough to bring them back honest.  

Offense

Reset Force Sideline

Moach

Aim to isolate to quick players in the middle of the field. They run give-go style flow and engage handlers when needed. Handlers need to stay well clear, or if their defender poaches, push in enough to bring them back honest.  

Offense

Reset Midfield - the Blow By

Moach

Aim to isolate to quick players in the middle of the field. They run give-go style flow and engage handlers when needed. Handlers need to stay well clear, or if their defender poaches, push in enough to bring them back honest.  

EndZone

Endzone

pburt

Standard endzone play, looking to score with good horizontal movement and maximizing space for 3 people to move the disc. Important to call out the 3 players you want to run the endzone before the point starts. These are people you ideally have in the endzone, but don't force the issue if someone else is in a better position initially. If you're running the endzone and weren't the three called, find a time when the play/disc moves away from you to make your way into the stack. Generally want players who are good at quick disc movement, able to throw good resets, and good at cutting in tight spaces. Usually handlers or initiating cutters.  

Offense

Sweep

seancolfer

Basic ho play.  

Offense

Side stack

pburt

Offensive play to start a point, providing a lot of room for cutters to attack and forcing defenders to make tough decisions on when to poach and when to play tight. Typical players: Pull catcher: Comfortable with catching and fielding pulls. Not afraid to catch a pull even if it is at their knees. Also comfortable with being a reset and resetting the disc. Center handler: Someone who can break the mark and huck well. Should be comfortable in making tight throws as it will be needed to get the offense moving in some cases. Stack setter: Someone with good field sense to follow the play and able to make reset cuts to save a possession when needed. 1 & 2: Ideally good initiating cutters that can win 1v1s to get open, make deep cuts, and make good deep throws. 3: Good continue cutter able to keep the offense moving and comfortable moving the disc quickly. Finisher: Good at scoring either by being a deep threat or in 1v1 situations in the endzone.  

Drills

Offense triangle

yuriyrovda

Describe the play  

Drills

Kill Drill

yuriyrovda

Describe the play  

Offense

Fury Reset

mkorman11

When we swing the disc off the force sideline in a horizontal stack, the breakside handler should clear strike to open up a big breakside continue from the far cutter.