Defense

Endzone

LHCaptain

Slightly new endzone offense. Cuts are always from the front now(for the most part). No more continue cuts from the back as a general statement. Cuts from the back almost never work against competent defenders and this should eliminate a lot of confusion about where continues come from. This is a set play for when the disc is on the force sideline, but this should also be run if the disc starts in the middle of the field and is swung to the force side. The general idea is that the handler on the breakside should always make the strike cut here to open up the break side of the field(and maybe even score if their defender doesnt realize they are cutting to the back cone). The front of the stack will cut to the force side cone, and often the defender of the 2nd person in the stack will be poaching or sleeping and player 3 should have a fairly easy reset cut. Cuts should be made all the way to the cone, and everyone should be clearing hard to the back of the stack.  

Defense

Name this play

WFS_

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Offense

Bow Tie Base Flow

therealtree17

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Drills

Waterfall

moshofosho

Captain (triangle) starts with disc. We look upline for ~2 seconds then look at 1 to start the drill. a) Upline cut from 1 b) Well timed deep/under cut from 2. Defender is playing hard defense, but lets them get the disc to keep the drill going. c) Deep cut from 3 with full defense. Don't poach. Offense can come back under if the throw is faked off.  

Offense

HO odejście od linii

Opos

Szukamy prostych rzeczy, wykorzystując błędy przeciwnika . w ho chcemy mieć dysk na środku, więc jeżeli tylko możemy handler1(h1) rzuca w1 tempo do h2. [STEP 2] Jeżeli to niemożliwe gramy parą cutterów przed dyskiem - czyli w tym wypadki c4 i c5 [STEP4] generalnie przeciwnik musi zjebać krycie żeby to się udało, plus de facto dużo nam to nie daje, wciąż gnieździmy się przy linii. dlatego preferujemy pleja SPIERDOLKA [STEP 5 i 6] c4 i c5 dynamicznie czyszczą IN w zamkniętą(nie chcemy zostawiać połczów, zaczynamy od wejścia w przeciwnika, przykucia jego uwagi). w tym samym czasie c6 i c7 wychodzą out przyjmując bardziej centralne pozycje. oczywiście może pójść haczek. [STEP 6] bardziej prawdopodobny jest gejner do c6, z możliwością haczka do c7 lub wejścia in po kolejnego gejnera. c4 c5 pozycjonują się do kontynuacji SZYBKO czyszcząc pole pod grę handlerów. [STEP 7] h3 powinien szeroko wyczyścić pozwalając na grę h1 i h2 z c6. robi nam się z tego de facto sajdzik.  

Offense

3-man handler weave

gigilaw

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Drills

Dump poach drill

pasplin

Describe the play  

Drills

Death Cone Drill Part 2

emmasirkin

Part two of the drill focusing on conditioning and throwing  

Drills

Death Cone Drill Part 1

emmasirkin

Work on hard cuts; conditioning; and throwing while tired.  

Offense

Offensive Flow for Break Side

emmasirkin

This is a bit more situational but I think these are the basics of what should happen.  

Offense

Offensive Flow Force Side

emmasirkin

What the flow looks like if the disc is swung to the force side handler.  

Offense

Offensive flow

emmasirkin

To get the stack moving and avoid clogging in the middle. If the disc is on either side, this can just switch to those two cutters, ect.