EndZone
Iso Blue
hayudi13Our final end zone iso play. This play will usually be run for either the first or second person from the front of the stack. Again, the cutters give the isolated cutter space, with that cutter moving off to the break side, away from his or her defender. Of course, this would require a handler capable of making that break throw.
EndZone
Iso 2
hayudi13The second iso play. This one is a bit different. The objective is still to isolate one particular player, but it's a bit trickier than simply clearing space. This play is used more to catch the defenders off guard.
EndZone
Iso 1
hayudi13This is our first end zone iso play. The point is to isolate the last cuter (#7) on the force side (the right side). Basically, when the disc is tapped in, the front four cutters in the stack just clear out of the way, and the isolated cutter will just try to beat their defender. Ideally, this cute will be made to the front right cone, but if that throw is not there, then there is still time for that same cutter to fake and get open. The isolated person will vary, depending on match-ups on that particular point.
Offense
DUC vert stack
MasterBangoOur basic vertical stack movement. The three handlers (1,2 & 3) are all interchangeable, and will flow down the field together.