Playbook Ultimate

Astral Herdsman

Plays n stuff

Inside this playbook
  • 10 plays
  • 56 steps
EndZone

Endzone Offense

T_McMillions
2-5 are NOT moving unless it is the most obvious thing. Hit the strike if its open obvious...
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Offense

Ho Stack Rotation (disc middle)

T_McMillions
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Offense

Ho Stack (Force Sideline)

T_McMillions
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Offense

Vert Conversion

T_McMillions
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Defense

Space Clam

T_McMillions
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Offense

Yellow Belly (Formerly Broom) Sweep Initiation

T_McMillions
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Offense

Cattle Herd (Formerly Dustpan)

T_McMillions
"Herd" the 3/4 under and to the rails.
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Offense

Shotgun/Double Barrel/12 guage Initiation

T_McMillions
Ho stack offensive initiation
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Offense

Zipper

T_McMillions
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Offense

Windmill/Bulldog

T_McMillions
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