Step by step 17 steps
  1. Step 1

    The red team are on defence and are forcing backhand (the same rules would apply concerning how you move if the force were forehand only change being where the breaks will be going)

    12345671234567
  2. Step 2

    Player one's force is too weak and an io backhand is thrown to player 5

    12345671234567
  3. Step 3

    Player 5 knows he can't block the throw so positions himself to prevent the breaks from chaining by moving laterally first

    12345671234567
  4. Step 4

    He is now in the flat forehand lane and can move in to pressure the thrower and stall him

    12345671234567
  5. Step 5

    Obviously if he could get a block because the throw is sketchy or the distance between him and his mark is small then he may decide to go for the block-at any rate the play is reset

    12345671234567
  6. Step 6

    The reason that the defender moves like this is because it prevents the easy instant break from happening-in this situation we will show what happens if the defender moves along his natural trajectory

    12345671234567
  7. Step 7

    Player 1 lets us down again by letting out a forehand basic break to 5 again

    12345671234567
  8. Step 8

    Player 5 does not adapt his movement and stays on a diagonal

    12345671234567
  9. Step 9

    Player 5 instantly goes for the forehand break before the defender can get the force on properly as he is not in the land to pressure it

    12345671234567
  10. Step 10

    Player 7 gets the disc and his defender is unable to get anything on it to stop him because he is on the open side of his man (the correct side)

    12345671234567
  11. Step 11

    It is also key that after moving laterally people move in-this example will show why

    12345671234567
  12. Step 12

    Red 1 is again failing at the whole forcing thing-player 5 is going break again

    12345671234567
  13. Step 13

    Red 5 drifts across as he should

    12345671234567
  14. Step 14

    However he then stays there thinking his job is done...

    12345671234567
  15. Step 15

    This allows player 5 to either get a backhand break to player 6

    12345671234567
  16. Step 16

    Or...

    12345671234567
  17. Step 17

    A big roll forehand break to player 7 (imagine that it rolls more then I have managed to make the animation show)

    12345671234567