Set up for middle of the field / brick. Similar to a standard 3-3-1 with a more aggressive sideline trap (shown by 1, 2, and 3 giving away the forehand throw). Middle Middle (4) is positioned as an extension of the cup to prevent large gains on the cup's force side Force Side Wing (5) is positioned to prevent big continuations when handler 3 gets the disc. Wing 6 is taking away the opportunities for over the top throws at the beginning of play. Deep-Deep (7) is positioned deeper and watching plays develop.
The easy throw is the swing to handler 3. who receives it within a few yards of the sideline.
The cup moves together. Because the disc is close to the sideline (5-7 yards) the middle of the cup (2) yells "Trap!" and becomes the mark. Cup 2 (the mark) positions himself slightly behind handler 3 to prevent a cross field backhand and big swing forehand I-O. Cup 1 prevents the dump to Handler 2. Cup 3 prevents the cross field forehand. The look of this cup is extreme. It is done to force low percentage upfield throws to less confident handlers. No throws should be able to get in between the players of the cup. Handlers 1 and 2 should NOT get the disc without crashing the cup.
The Middle Middle (4) positions himself to be able to attack any throws to the middle of the field. It is imperitive that the MM get close to the disc and the cup to really pressure the thrower. He needs to be able to pick up any incoming popper to prevent the short upfield throws.
The force side wing (5) needs to watch how the wings are attacking the sideline. They need to be visual threats for any down line throws, even if they aren't right with the cutters. The Breakside wing (6) will creep closer to the middle of the field. This is largely a visual threat to prevent over the top throws from handler 3.
At this point, handler 2 will likely realize that she is the only option for handler 3. Handler 2 will then strike to the open space in front of the disc.
Reset back to before the strike.... This easy pass killed us last year and allowed the offense to march up the field.
When that strike happens, Cup 1 will recognize this and call "Strike". Cup 3 will move to take away that pass from handler 3. Cup 1 will go replace cup 3. Cup (the mark) does not stop counting.
This trap continues until the offense makes a risky throw over the top.
There may be a small ditch throw closer to the side line if handler 3 sends it to handler 2. The entire cup needs to readjust to the new handler and trap again.....this time with fewer options for the O.
Assuming Handler 3 makes a risky cross field throw, the cup must move together. First closing down up field options.....
....then moving in to reset the sideline force.