Basic junk setup
Big hole (avoid)
Basic setup again
Less Bad
People advance, we stop the easy dump
Wall pushes crossfield, hard no around mark
If they go upline, mark can shift over
Back here
If they get the swing
Wall readjusts
Back
If they keep sending in cutters wall can try to contain (or fire)
Back to start
Overload and get it nearer center
Wall moves over
If they get the dish then the wall needs to sprint back
Back
With no dish people advance
This look will be open unfortunately
Back
Side handler defender can poach off
When the handler gets it the player needs to drop back