The setup for a vert stack with two handlers. In this format, the player that sets the stack, here player 3, should be a quasi-handler. This player will not cut with the rest of the stack, they set the stack and must be available for handler resets. The benefits of this offense are the increased access to the break side, as there isn't a handler defender on that side of field, and it give more room to the handlers to make good handler cuts and get continue throws from them, especially from the break side. In this offense, the second handler, the one without the disc, always lines up on the force side, at a 45 degree diagonal back from the handler with the disc.
The next few steps will walk through the cutter movement in this offense. As in a 3 handler vert stack, the cutter at the back of the stack cuts first.
If the deep look isn't there, cutter 7 comes under and the rest of the stack, except player 3, pushes upfield.
Cutter 7 clears to the two spot in the stack, and cutter 6 makes the next cut.
At stall 4 or 5, if no cutters have been able to get open, handler 1 looks to handler 2 to initiate a reset. It is important that handler 2 doesn't start the cut until handler 1 looks for it, lest the cut happen to early and the handler be out of position for the reset.
One option for handler 2 is to cut behind handler 1 for a dump back. This cut brings handler 2 to the break side, opening up the break side of the field.
To utilize the small window that opens on the break side until handler 2's defender catches up, a break cut from one of the cutters has to start as soon as the disc is in the air for the dump cut. While any cutter can make the break cut, there can't be any double cuts, only one cutter can go to the break side. To maximize the yards gained and for the sake of consistency, this diagram has the last cutter making the break side cut.
Alternately, if handler 2's defender is ready for the around and actively taking it away, handler 2 can go upline.
One thing to be careful with on a flick force side upline cut is that the throw has to be thrown out into space. A tight IO throw can be hard to make and catch in confined space. To help the thrower, the cut should not be too close to handler 1, but spread as wide as possible, making sure of course not to go too wide as to allow handler 2's defender to get in the throwing lane.
Again, if handler 2 can beat his mark upfield, there will be a window available for a free deep shot (or other continue cut) before handler 2's defender can catch up.
The next option gets handler 3 in action.
If handler 2 cannot get open, it is up to handler 3 to provide a reset for handler 1.
The easiest option is to have handler 1 break the mark. This will be made easier if handler 1's defender bites on the upline cut from handler 2.
Once the disc gets to the breakside, its a race to take advantage of it until the defense can adjust. The key is to stay chilly and not clog the breakside with double cuts.