Starts with a basic ho stack setup, 4 cutters, 3 handlers, being forced flick (despite being left handed, when I name a force flick or backhand, I am referring to how a right handed player would throw).
The first cuts are the middle cutters, 5 and 6. Cutter 6 makes a diagonal cut toward the force side, and cutter 5 cuts deep.
If there is an open look to cutter 5 going deep, take it.
If that throw is not open, don't force it, let the play develop. If that deep throw doesn't go off, there are two options before looking for a reset.
The continuation of the play is that cutter 6 cuts horizontally across the field toward the break side. This cut should create a good window in which cutter 6's defender will be out of position. Cutter 5, upon not getting the deep look, immediately cuts under. This is important for both keeping option 2 alive, as well as clearing space if option 1 is successful.
If cutter 6 gets the disc on the horizontal cut across the field, and cutter 5 has cleared the space, there is a small window in which cutter 6's defender is out of position, allowing cutter 7 to bust deep, and cutter 6 to have an unguarded huck. The window is only there until cutter 6's defender can recover, so timing is very important. Cutter 7 has to go as soon as cutter 5 clears the space and the disc is in the air to cutter 6.
If cutter 6 is can't get open on the horizontal cut, option 2 is to hit cutter 5 on the under.
This option gains yards, and could set up a look for cutter 4 if his defender gets caught watching the action. But be careful, while in this diagram it may look like cutter 7 can go deep on the force side, that would be a same third of the field throw, one that is hard to run on to and therefore must be placed with much more accuracy. Also, the throw would have to go over cutter 7's defender. If the initial throw goes to cutter 5, you will often end up looking for a handler reset.
What happens if neither cutter 5 nor cutter 6 gets the disc?
The play starts with cutter 6's diagonal cut in and cutter 5's deep look. It's not open.
Cutter 6 cuts across the field and cutter 5 cuts in, but both are defended well.
In this case, cutters 5 and 6 clear to the sideline, and cutters 4 and 7 move into the middle.
It is important that cutters 5 and 6 clear all the way to the sideline to give cutters 4 and 7 space to work with. It is also important that cutters 4 and 7 first move horizontally into the middle, they should not cut deep or in directly from the sideline. By moving into the middle first, they give themselves more room, they don't commit themselves to a single cut, and they can read the defense to see how they are being defended in motion. At this point, the ho stack has reset itself, and the cuts can continue with the new middle cutters. It is likely that a handler reset will have to take place if the first two looks aren't there, but this should not affect the movement of the cutters. Handler resets will be diagrammed in a different play.