Notice how we always have 5 in and 2 out-so from 3-4 one handler would have to go and set up the endzone lot-also note how deep the stack is-it covers the whole endzone
The first play is announced by numbers-the second from back of stack picks a direction...
And he then sprints towards the front corner of the endzone-the back of stack does the same to the other corner
Neither of them get free by the time they reach the corner
They then run towards the front of stack-who has moved backwards with the rest of the stack
They can receive the disc wherever they are free in the play
If not then the handler would look for the reset
The second move would be announced via a pokemon name-you don't have to know pokemon but you should be able to tell the difference between one of them and a number-this one starts with the front of stack making a move towards a certain side
Like last time the person behind them sprints towards the other cone to the first cutter
The third in stack then drifts forward to get the disc if neither of the front two are free
Again the throw can come out at any point when one of the cutters is free-but if none of them are then the handler would again look for a reset