Step by step 11 steps
  1. Step 1

    Notice how we always have 5 in and 2 out-so from 3-4 one handler would have to go and set up the endzone lot-also note how deep the stack is-it covers the whole endzone

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  2. Step 2

    The first play is announced by numbers-the second from back of stack picks a direction...

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  3. Step 3

    And he then sprints towards the front corner of the endzone-the back of stack does the same to the other corner

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  4. Step 4

    Neither of them get free by the time they reach the corner

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  5. Step 5

    They then run towards the front of stack-who has moved backwards with the rest of the stack

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  6. Step 6

    They can receive the disc wherever they are free in the play

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  7. Step 7

    If not then the handler would look for the reset

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  8. Step 8

    The second move would be announced via a pokemon name-you don't have to know pokemon but you should be able to tell the difference between one of them and a number-this one starts with the front of stack making a move towards a certain side

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  9. Step 9

    Like last time the person behind them sprints towards the other cone to the first cutter

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  10. Step 10

    The third in stack then drifts forward to get the disc if neither of the front two are free

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  11. Step 11

    Again the throw can come out at any point when one of the cutters is free-but if none of them are then the handler would again look for a reset

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