This software requires 7 players, so I'm going to move them out of the wway so we don't get distracted.
Play starts and we all run down and get in our positions. 1 = marker: no breaks 2 = cup: no inside outs 3= middle middle 4 = force side wing: nothing up field 5 = off wing 6 = monster: nothing deep
At this point we are only trying to encourage the disc to get to the backhand sideline. This is where we are going to set the "trap".
As the disc swings, we slowly start to clamp down.
Once the disc gets to the side line we set the trap. 1 stops all breakmark throws. 2 stops the inside outs 4 stops the up the field throw. 3 stops the easy swing or helps in the middle. 5 stops the middle throws