Setup. Note: The players 2-7 are used to show the "line" which is best marked with cones.
Offence attempts to break defence. If offence makes it past the defence and over the line, Defence loses and drill is over. Reset.
Offence then runs to first line. Where they choose to either run toward second line (horizontal with disc, step 4), or back to go long (step 5).
If Offence makes it to the second line (horizontal with the disc) without the defence "tagging" him, Defence loses.
If Offence makes it back past the starting point (ie; goes long after step 3) without defence "tagging" him, Defence loses.