Disc is received off the pull or there was a big turnover with considerable yards to gain before getting close to red zone. The disc should be at least be centred. if not more towards the break side looking downfield.
Play initiates on negative stall count. That means that as the handler is picking up the disc or about to receive the first pass, the play is starting. First cutter in the stack (O3) streaks directly across the field to the open side. His defender will guard him as closely as possible.
Handler with the disc (O1) has the option to throw that short open pass but that's not what we want. One reason is because there's a good chance that D2 will be poaching/slacking in the open lane a bit to prevent that throw from going off. O3 will cut 90 degrees going downfield full sprint to sell the deep strike. His defender will trail him.
As O3 streaks downfield selling the deep strike, O4, O5, and O6 will flood to the open side calling for the disc and sell their open side cuts. The handler (O1) has the option to put it up to O3 streaking downfield ONLY if there is great separation and the shot is there.
D7, playing last back, will be enticed to help D3 and protect the deep look. This gives O7 a huge break lane to streak down.
O7 will streak directly down the break lane calling for the disc
The handler (O1) will throw an easy 45 degree throw down the break lane to O7. This is an easy throw because the handler has such a great point of view and great angle to work with. Also, even if D7 is aware of the play, he will be lagging to catch up with 07.
O7 has great real-estate to work with. If O3 is cognisant, then he or she can burst to the break side and O7 has the opportunity to throw an easy flat-break throw straight down to O3.
ALTERNATIVELY:
O7 can flip the disc to the handlers streaking downfield for an easy reset. The rest of the offense either defaults to vertical flow, or if we are at the end-zone, then default to standard endzone play (i.e., isolation, triple cut, handler cut, etc).
O7 can clear back into the stack, either at the back, or if they're in a good run/mismatched, burst to the open or break side of the stack to give handlers next passing option
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