Blue 3 is the Iso, stands still.
Option 1, if the mark on the iso is focussed on blue 3, handler puts an i/o disc into space to allow the iso to make a catch.
Option 2, If red 3 is facing the thrower, then blue 3 makes a cut.
Then bounces back and catches the disc for a score.
If the iso cannot get free, then dump.
the handler becomes the iso, the iso slides to a sideline, and one of the sideline players becomes the dump.
Repeat, score!