Step by step 11 steps
  1. Step 1

    This is another play I came up with. It would be extremely effective if the wing defenders #7 was poaching deep. The play would also work pretty well if wing defender #7 is playing honest but is unsuspecting and if Offense#7 is a beast. The play would likely fall apart if wing defender #7 is taking away the under and poaching in. The play uses the wings again, some misdirection from the other three cutters and break throws. *Wings rarely start the plays in Ho-Stack. This is something that we and many other teams know just from playing. I say we use this information against teams.

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  2. Step 2

    Play starts SEEMINGLY normally with #5 and #6 cutting deep and also towards the right sideline. #4 Should also start cutting deep and pushing towards the middle of the field.

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  3. Step 3

    As I mentioned.. If wing defender #7 poaches and tries to help then it really frees up our #7...

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  4. Step 4

    Let's assume for a second that defender #7 doesn't poach... Oline #7 can still get open with a strong cut

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  5. Step 5

    O line #7 cuts towards the middle (sort've a break.. Hopefully burning his defender giving him a lot of room to get a backhand throw off. Meanwhile #4 #5 and #6 are still cutting and towards the right sideline.

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  6. Step 6

    Timing is important as always.. There is only a small window that #7 has to throw a backhand now before his defender catches up... #6 now has to cut towards the backhand side. Handlers must also move up during this time. #3 would go straight down and become the new wing. #2 becomes dump option.

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  7. Step 7

    Hopefully #7 can get a throw off to #6

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  8. Step 8

    As you can see a lot of the mid-steps resembled somewhat of a Vert stack. Same thing applies for #6.. He only has so much time to get a break throw backhand off and must hit either #4 or #5. #4 Should cut deep and #5 should try for the backhand under. As you can see by the red arrows... #6 has two throwing options.

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  9. Step 9

    If for whatever reason neither throw can go off because defenders downfield are playing well or the mark catches up in time then play goes back to normal. We have a lot of time... These quick breakthrows are only a look for 1-3 stall counts.. then we should look back to our dump and get into our normal stack

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  10. Step 10

    Let's take it back to a couple throws earlier when #7 got the disc from the starting handler position. Once again the first look we want is a backhand to #6 and hopefully it will be there.

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  11. Step 11

    If defenders #7 or #6 stop this play form happening... Our thrower #7 should pivot and then #5 should look for the incut.

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