Standard vertical stack in the endzone for a centered disc. Note that the cutters are well spread so that they can cut without causing picks, and that handlers 1 + 3 are back a bit to keep their marks from poaching the lanes.
First cut is to the BREAK side from the BACK of the stack (4). Note that the stack moves back, so that there is room for 4 to cycle to the front and 5 to be next up for a cut.
Next cut: 5 off the back to the open side. As with every cycle, the stack moves back and the cutter that just cut joins the front of the stack.
Another cycle - 6 goes break side off the back. Note that this shows a little wrinkle where the break side cut might be just a fade to the corner for a hammer - in this case it's important for 6 to hustle back to the front and not linger indefinitely.
Stall count climbing past 5... time to reset! The goal is to keep the disc in the middle of the field but get a new stall count.
Handler 3 fakes a cut upfield to create some space . It's possible he/she can burn his/her mark and just coast in for a leading throw and a score, but more likely...
... he/she will use that space to cut behind the handler for a short dish pass.
Result: The disc is still middle, with a new stall count. As a bonus, handler 3 with disc might have a free backhand look while his/her mark catches up! Note cutter 7 making a breakside cut that is well timed to this reset. Regardless, you are set up to repeat steps 1-4.
*Rewind to step 5, when we are looking for that reset. Handler 2 may alternatively look to handler 1 on the break side. NOTE that, in a game, this could (should?) be happening simultaneously with handler 3's movement (see 6-8).
He would make the class 'up line' cut across to the open side - if he gets open, it's a score. More likely.......
he busts back into open space......
probably getting a moment where he has an easy backand to the breakside, just like cutter 3 did in the other scenario.