Endzone is called via "Iso "insert name" Handlers stay out while stack goes to vertical. Iso player stands at front about 10meters from handlers with rest of stack behind them about 7 meters.
Iso player will cut back and forth however they want to try and get open for the easy score
unless it is extremely open, do not throw from the initial spot (defense is too set). Instead swing the disc to the force side. Iso player will cut to the force side and should be covered by the defense
As the disc swings back across the field this is the easiest place to score. the defender will be trailer the receiver to the break side and the break throw should be easy as the mark will not be set early in the stall count
this break through should be an Around Backhand, there is nothing more frustrating in the world than to work the disc all the way down the field only to mess it up on a crappy inside out flick. yes you may be able to complete the throw but it is still a bad throw. The best handlers in the world will screw up an insideout flick. the reason for this is a botched insideout flick goes into the ground whereas a botched around backhand floats too high but the receiver still has a chance at it. the inside out flick is so risky that throwing a left handed backhand has actually replaced it as a throw.
Easiest way to score as the receiver is to hang out on the force side when the disc is swung there. Wait for it to move back across the field and then cut to the break side. Your defender will be behind you, and if they arent, that means you are open on the force side with no mark on the throw. Basically unless they do some serious poaching (opening up scoobers and hammers) the iso play works like a charm. Anyone remember how hard it was to defend Gang Greens endzone play?