Step by step 11 steps
  1. Step 1

    Before the point begins, a player from the defensive team will throw, or "pull", the disc to the offensive team.

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  2. Step 2

    A handler will receive the pull. Other offensive players must "line up" in a stack. Don't worry about 4Offense for now.

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  3. Step 3

    The last man, 2Offense, must make a cut to shake off his defender. Here, 2Offense is sprinting 100% deep for four or five steps.

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  4. Step 4

    By natural law, the offensive player is always two steps ahead because only he knows when he wants to change directions. 2Offense went full-speed deep and has fooled 4Defense that 2Offense wants to catch the disc in the end zone. 2Offense will make his cut, changing directions towards the disc.

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  5. Step 5

    2Offense loses his defender. Handler sees he's open and will throw the disc.

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  6. Step 6

    The stack and all offensive players must adjust such that they are all in front of the player with the disc. Again, there will be one player that is not in the stack. Ignore him for now.

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  7. Step 7

    The last man, 1Offense, will attempt a cut.

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  8. Step 8

    This time, the defender has done his job and 1Offense doesn't get open.

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  9. Step 9

    If the offensive player doesn't get open, he must return to the stack as soon as possible. If he dwindles in the lane any longer, he might interfere and prevent any of his teammates from cutting in the open space.

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  10. Step 10

    Again, last man will make a cut. 7Offense will choose to cut in. Five steps, 100%, towards the disc.

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  11. Step 11

    7Offense makes a real hard cut back to the end zone. Handler sees he's open and bombs a long throw to him. 7Offense catches the disc, and Nevil Longbottom scores one point for Gryffindor!

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